Friday, September 21, 2012

Cyberpunk Thug

Started with some initial sketches for a cyberpunk themed game that my brother suggested. This guy is going to be a generic thug that you will meet very early on in the game - he is supposed to be a junky, or cyber burn out eager to earn some money.
Looking at this kind of character in a real game, they are pretty generic looking - the challenge is to get enough information across without it looking like 'one' specific character. So if I give this guy a distinctive nose or a scar on the left cheek it doesn't really work. So if I give the bloke a hood and shades (which seem to fit in the CP universe) it solves a few of those issues.
With that in mind, the biggest issue at this point is keeping the futuristic feel in the character, which I don't think is really coming across right now. The CP game was originally published in the 80s and set in 2013 and 2020, so it has a definite retro-futurist slant. Lots of characters seem to wear mirror shades and fingerless gloves.
Lots of ideas for actual characters, but I'll try and stay focussed and get the generic guy done first. The game is set in London, so I need to find a way to carry this concept in the characters.

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